Renascence of the Dream Smith - BD Miller
Story Concept Sketches

“All his life, Airy had to depend on himself, using his imagination to escape the harsh realities of life. But when he realized his ability to manipulate dreams was far from typical, the gift became a heavy burden as he faced The Fallen- Daemons wielding nightmares as weapons, creating war and chaos. With the help of Zephyr, who compels him to embrace the identity of the Dream Smith, Airy must confront his deepest insecurities while navigating the line between duty and aspiration, racing against time to forge not just his destiny, but the fate of those he loves.”

Renascence of the Dream Smith is a work in progress,. Additional locations, characters and other concepts may be added to this space over time. All works are done in collaboration with the author BD Miller and all rights and copywrites of material here belong to BD Miller.

Dream Ship

Airy’s Dream Ship

Renova

The lavender and rose domes make up the city's landscape, their hues mirroring in shifting patterns of the sky. Scents of jasmine and citrus from gardens carry on the wind. At dusk, magical colors light up the spires, making the city even more dream-like.

Located on the celestial continent, seven hills lay across Renova with the Court of Dreams at its center. Byzantine-style architecture had mosaics that shifted color from another view. Pastel buildings stretched outward, bordered by arched staircases and bridges. Pillars draped with vines bordered bazaars decorated with crystals. Vegetable groves and trees bordered the city's outer edges. Weather influenced Renova's way of life and its architecture, shaded walkways, and courtyards under shelter, protecting from the sun.

Veska

“Nestled against a natural bay, the small harbor town has weathered wooden docks on the water, and on land it spreads out in half-circles around the central fountain plaza. Cobblestone streets are lined by wood and stone buildings with overhanging upper stories. The market sits near the fountain, while the outskirts of town are bordered by craftsmen's workshops. Residences sit between merchant shops and the workshops, and the pier.

A blend of coal smoke and saltwater filled the air, accompanied by waves crashing and seagulls calling. At night, a brilliant starry sky unrivaled in the human continent emerges. The fountain holds the statue of the Goddess Vesk, the town’s namesake. During celebrations, scents of spices and sweets join lively music and candle shows.”

Daemon Realm

Twilight shrouds the earth, ancient trees above a canopy that filters out the pale light of the cloudy sky. A stench of metallic rot clings to the air, and crooked roots lie on dangerous ground. Glowing mushrooms inscribe eerie light on the forest floor, breezes carrying screams from a distant place. Puddles of still water reflect grotesque images, and the shadow seems to reach out and pull in travelers.

Outside the turbulent Marish Sea lies this continent of black-barked forests and dark gorges. Ruins imply a lost history, and obsidian and black iron towns cut through the half-light. Over it broods the Nightmare Citadel, where Daemon lords hold court, with walls consuming what little light there is. Cracked cliffs surround it, scored with warnings in lost languages.”

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